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<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pub-attribs">Public 属性</a> &#124;
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<div class="title">CMultiAnim类 参考</div>  </div>
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<p><code>#include &lt;<a class="el" href="_multi_anim_8h_source.html">MultiAnim.h</a>&gt;</code></p>
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类 CMultiAnim 继承关系图:</div>
<div class="dyncontent">
 <div class="center">
  <img src="class_c_multi_anim.png" usemap="#CMultiAnim_map" alt=""/>
  <map id="CMultiAnim_map" name="CMultiAnim_map">
<area href="class_c_object.html" alt="CObject" shape="rect" coords="0,0,76,24"/>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
<tr class="memitem:a6c6cf25e62b5d66ca24d201b7f74b6c2"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_multi_anim.html#a6c6cf25e62b5d66ca24d201b7f74b6c2">CMultiAnim</a> ()</td></tr>
<tr class="separator:a6c6cf25e62b5d66ca24d201b7f74b6c2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aeb8bf9bb598ef2d0398b03319a2e97cb"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_multi_anim.html#aeb8bf9bb598ef2d0398b03319a2e97cb">~CMultiAnim</a> ()</td></tr>
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<tr class="memitem:a3837ebba5fbd157a1309359bc20a0a85"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_c_multi_anim.html#a4ac5444c3752d141281348ad14a60b82">CAnimInstance</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_multi_anim.html#a3837ebba5fbd157a1309359bc20a0a85">CreateInstance</a> ()</td></tr>
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<tr class="memitem:aed758430fddb10a92a2f8924935a43c6"><td class="memItemLeft" align="right" valign="top">BOOL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_multi_anim.html#aed758430fddb10a92a2f8924935a43c6">Init</a> (<a class="el" href="class_ti_xml_element.html">TiXmlElement</a> *element)</td></tr>
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<tr class="memitem:a5bc6546d0ff0f3bec39a691d20dc0f0b"><td class="memItemLeft" align="right" valign="top">virtual HRESULT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_multi_anim.html#a5bc6546d0ff0f3bec39a691d20dc0f0b">Cleanup</a> (<a class="el" href="class_c_allocate_hierarchy.html">CAllocateHierarchy</a> *pAH)</td></tr>
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<tr class="inherit_header pub_methods_class_c_object"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_c_object')"><img src="closed.png" alt="-"/>&#160;Public 成员函数 继承自 <a class="el" href="class_c_object.html">CObject</a></td></tr>
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<tr class="separator:ac44111d5ac75248a616df61b038c4153 inherit pub_methods_class_c_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a93a3c3bc7d9a6462ef00e25404d9b0eb inherit pub_methods_class_c_object"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_object.html#a93a3c3bc7d9a6462ef00e25404d9b0eb">~CObject</a> ()</td></tr>
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<tr class="memitem:ad0311beb25b0a0f4fcb79fbd0bc35796 inherit pub_methods_class_c_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_object.html#ad0311beb25b0a0f4fcb79fbd0bc35796">Draw</a> ()</td></tr>
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<tr class="memitem:a0217187468f7d24af2181c10d652b656 inherit pub_methods_class_c_object"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_object.html#a0217187468f7d24af2181c10d652b656">SetDevice</a> (IDirect3DDevice9 *pDevice)</td></tr>
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<tr class="memitem:a0170f98843b3132217f8e4fcb7ad0b7d inherit pub_methods_class_c_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_object.html#a0170f98843b3132217f8e4fcb7ad0b7d">SetPos</a> (D3DXVECTOR3 pos)</td></tr>
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<tr class="memitem:a24d00fe1fd2889302db33cfa611d6718 inherit pub_methods_class_c_object"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_object.html#a24d00fe1fd2889302db33cfa611d6718">ChangePos</a> (D3DXVECTOR3 pos)</td></tr>
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<tr class="memitem:a78e12803d6e2b229f6d22b4c02a81333 inherit pub_methods_class_c_object"><td class="memItemLeft" align="right" valign="top">virtual D3DXVECTOR3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_object.html#a78e12803d6e2b229f6d22b4c02a81333">GetPos</a> (void)</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public 属性</h2></td></tr>
<tr class="memitem:a11f3d59c08985922afee58e34b84c8ee"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_c_allocate_hierarchy.html">CAllocateHierarchy</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_multi_anim.html#a11f3d59c08985922afee58e34b84c8ee">m_Alloc</a></td></tr>
<tr class="separator:a11f3d59c08985922afee58e34b84c8ee"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a93b2ebdf8774d281ad6e1979b9f40514"><td class="memItemLeft" align="right" valign="top">D3DXFRAME *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_multi_anim.html#a93b2ebdf8774d281ad6e1979b9f40514">m_pFrameRoot</a></td></tr>
<tr class="separator:a93b2ebdf8774d281ad6e1979b9f40514"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5a478960ac47a544bdde058b15c1ac9d"><td class="memItemLeft" align="right" valign="top">LPD3DXANIMATIONCONTROLLER&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_multi_anim.html#a5a478960ac47a544bdde058b15c1ac9d">m_pAC</a></td></tr>
<tr class="separator:a5a478960ac47a544bdde058b15c1ac9d"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-methods"></a>
Private 成员函数</h2></td></tr>
<tr class="memitem:a182878127ebc2ea83299d24247d0eb17"><td class="memItemLeft" align="right" valign="top">HRESULT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_multi_anim.html#a182878127ebc2ea83299d24247d0eb17">GenerateSkinnedMesh</a> (<a class="el" href="struct_d3_d_x_m_e_s_h_c_o_n_t_a_i_n_e_r___d_e_r_i_v_e_d.html">D3DXMESHCONTAINER_DERIVED</a> *pMeshContainer)</td></tr>
<tr class="separator:a182878127ebc2ea83299d24247d0eb17"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2421d8622ccd65a86826fceadb35f466"><td class="memItemLeft" align="right" valign="top">HRESULT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_multi_anim.html#a2421d8622ccd65a86826fceadb35f466">SetupBonePtrs</a> (D3DXFRAME *pFrame)</td></tr>
<tr class="separator:a2421d8622ccd65a86826fceadb35f466"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a13c4671e0b511d3d601e40d8e62c6797"><td class="memItemLeft" align="right" valign="top">HRESULT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_multi_anim.html#a13c4671e0b511d3d601e40d8e62c6797">SetupBoneMatrixPointersOnMesh</a> (LPD3DXMESHCONTAINER pMeshContainerBase)</td></tr>
<tr class="separator:a13c4671e0b511d3d601e40d8e62c6797"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a08605eae53c5d0f166632af15d4119b9"><td class="memItemLeft" align="right" valign="top">string &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_multi_anim.html#a08605eae53c5d0f166632af15d4119b9">m_</a> ()</td></tr>
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Private 属性</h2></td></tr>
<tr class="memitem:aa937f582d28f59c7aa358c0c113c9efc"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_multi_anim.html#aa937f582d28f59c7aa358c0c113c9efc">m_TextruePath</a></td></tr>
<tr class="separator:aa937f582d28f59c7aa358c0c113c9efc"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="friends"></a>
友元</h2></td></tr>
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<tr class="memitem:a4ac5444c3752d141281348ad14a60b82"><td class="memItemLeft" align="right" valign="top">class&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_multi_anim.html#a4ac5444c3752d141281348ad14a60b82">CAnimInstance</a></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
额外继承的成员函数</h2></td></tr>
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<tr class="memitem:a1368b53eb514cffe6b1b4d9662cd3c29 inherit pro_attribs_class_c_object"><td class="memItemLeft" align="right" valign="top">D3DXVECTOR3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_object.html#a1368b53eb514cffe6b1b4d9662cd3c29">m_vPos</a></td></tr>
<tr class="separator:a1368b53eb514cffe6b1b4d9662cd3c29 inherit pro_attribs_class_c_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3ef2c351145571cfd5c6be2937e27e12 inherit pro_attribs_class_c_object"><td class="memItemLeft" align="right" valign="top">D3DXVECTOR3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_object.html#a3ef2c351145571cfd5c6be2937e27e12">m_vPos1</a></td></tr>
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<tr class="memitem:a7fba9a1ccf460d15433d21bf26c62cc6 inherit pro_attribs_class_c_object"><td class="memItemLeft" align="right" valign="top">IDirect3DDevice9 *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_object.html#a7fba9a1ccf460d15433d21bf26c62cc6">m_pDevice</a></td></tr>
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<h2 class="groupheader">构造及析构函数说明</h2>
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<h2 class="groupheader">成员函数说明</h2>
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          <td class="paramtype"><a class="el" href="class_c_allocate_hierarchy.html">CAllocateHierarchy</a> *&#160;</td>
          <td class="paramname"><em>pAH</em></td><td>)</td>
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          <td class="memname"><a class="el" href="class_c_multi_anim.html#a4ac5444c3752d141281348ad14a60b82">CAnimInstance</a> * CMultiAnim::CreateInstance </td>
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          <td class="paramname"><em>pMeshContainer</em></td><td>)</td>
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          <td class="memname">BOOL CMultiAnim::Init </td>
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<p>实现了 <a class="el" href="class_c_object.html#afe203e2f62197728f3c56ac9723b2638">CObject</a>.</p>

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          <td class="memname">string&amp; CMultiAnim::m_ </td>
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          <td class="paramname"><em>pMeshContainerBase</em></td><td>)</td>
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          <td class="paramname"><em>pFrame</em></td><td>)</td>
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<h2 class="groupheader">友元及相关函数文档</h2>
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<h2 class="groupheader">类成员变量说明</h2>
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          <td class="memname"><a class="el" href="class_c_allocate_hierarchy.html">CAllocateHierarchy</a> CMultiAnim::m_Alloc</td>
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          <td class="memname">LPD3DXANIMATIONCONTROLLER CMultiAnim::m_pAC</td>
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          <td class="memname">string CMultiAnim::m_TextruePath</td>
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<hr/>该类的文档由以下文件生成:<ul>
<li>M:/移动硬盘/曹健/DX3D完成作业/619/D3DX封装/src/<a class="el" href="_multi_anim_8h_source.html">MultiAnim.h</a></li>
<li>M:/移动硬盘/曹健/DX3D完成作业/619/D3DX封装/src/<a class="el" href="_multi_anim_8cpp.html">MultiAnim.cpp</a></li>
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